exploring emulation with chirp 🐣: a CHIP-8 interpreter
One of my long-term aspirations is to forge an emulator for the legendary Game Boy console. In my quest to gather knowledge and skills for this project, I decided to write a virtual machine for the CHIP-8 interpreted language from the mid-1970's. Although not a hardware emulation project, it makes you dig a bit into techniques common to emulation.
The heart of chirp
is an interpreter of
the CHIP-8 programming language, with roots in the early days of game
development. This project can serve as a learning material for someone
interested in dipping their toes in the world of emulation.
The virtual machine is written in Rust, and has the following external dependencies:
rand
: most famous random number generation crate in the Rust ecosystem.- SDL (Simple DirectMedia Layer): cross-platform
development library providing low-level access to audio, keyboard, mouse,
and graphics. SDL serves as the backbone for
chirp
, allowing you to interact with CHIP-8 games.
Throughout the creation of chirp
, I found
Cowgod's CHIP-8 Technical Reference
to be an invaluable resource, serving as the main reference for the project.
If you find any issues with the project, or even suggestions, I would be pleased to hear them. You can open an issue or a pull request in the github repository, or contact me directly.